![]() ![]() Lately, Kojima has been dropping hints for his upcoming mystery game, Project Ogre, and has recently revealed that it will be "open world," departing from his cinematic comfort zone. ![]() Making something that’s completely new - where the gameplay, the characters, the world, everything is completely from scratch - that’s very hard to realise in this day and age.” ![]() #Metal gear rising revengeance tv tropes free#Maybe you can make a Batman game that has the Batman title, but you can still be free with what you make the game into. Or even if you’re making something from a game-design perspective that’s completely different, you could tie it to an existing franchise - like even if it had the Metal Gear Solid title, it could be completely different. “Maybe for new ideas, the way to do it is releasing things via online services first and then seeing how people react to that. There is one idea that Kojima throws out for new developers who want to try and create something original: I don’t see a problem necessarily, but at the same time it is nice to see new things come.” People are satisfied with making minor upgrades and tweaking things here and there - as long as that’s the landscape, it will keep on happening. First-person shooters sell like crazy, so there’s not really a strong demand for anything else, and that’s why stop being made. “I think it’s more consumer demand - right now, consumers are happy with what they have. to produce the risky Inception, Kojima also feels that it is hard to break out in the industry, and this is why so many first-person shooters are being made because that is all that is demanded currently. Like Christopher Nolan being granted liberties from Warner Bros. The biggest hurdle to overcome in the industry is originality. “It’s much more competitive now: if you look at triple-A titles on a worldwide scale there’s maybe only ten really big games that can get gamers’ attention, and I’m not sure how Japan can compete on that level.” He claims there is more pressure and fewer boundaries against creative freedom, especially in his homeland. If they're open to trying something new, they may be pleasantly surprised.Īs a producer, Kojima finds the industry to be a lot different from what it used to be back when he first started on the PlayStation system. The people who liked him in 4 will like him in this, but it’s a personal preference.”īut Kojima does not hide the fact that diehard fans may not turn so easily to this new action focused Metal Gear game, and that it'll depend on players' mindsets going into it. “Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. Revengeance is definitely a dramatic departure from the regular sneaking missions fans are accustomed to from a Metal Gear game, but Kojima gives his praises to the character, Raiden, and wanted his fanbase to grow. But since that’s not possible, as a creator I want to move on, do something new and have the younger staff take over.”ĭealing with Metal Gear Rising, Kojima stated that it's different to sit back from the producer's chair, but he has set boundaries ensuring that the game stays well in the realm of the Metal Gear universe. If I had an unlimited amount of time, or some kind of magic that let me double the amount of hours I had in a day, I would love to keep making Metal Gear as well as something new. ![]() “Just to make things clear, it’s not that I don’t like the Metal Gear series. But as a creator, I would rather pass it off to someone else.” I did have the feeling that I wanted to end the series, but looking back at it now as a producer, I think as long as people want to keep on playing it, I want to keep on meeting that demand, so I don’t think it’s a bad thing. “In Guns Of The Patriots he was supposed to die, but everyone on the staff really wanted to keep him alive, so I caved a little. One of the most revered characters to see the light of day on the PlayStation was almost sentenced to meet his maker a long time ago, but due to fan respect he has kindly kept the nuclear detterent around: Ironically enough, Kojima has wanted to kill-off Snake for over a decade now. From there on out Solid Snake was his baby. It wasn't until he took over Metal Gear from a senior associate that he started to get attention. After many attempts to get his foot in the door, Hideo Kojima's career began in the late '80s when he joined Konami in their MSX division. ![]()
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